Dead frontier map difficulty12/15/2023 This worked (more or less - we had to fight some zombies inside the building), but when we got back outside, Miranda started repeating previous bits of her conversation. We thought we could leave the zombies behind and get to her by entering the building and coming out in the alley. The alley next to Miranda is a dead end.Going round the block once or twice is no great risk, but eventually the law of averages catch up. There are several tight squeezes (between cars, through bushes) where it is easy to get blocked by zombies. The real problem is the prolonged risk from repeatedly luring the agro away. The Dead Frontier wiki states that agro in this mission is "near infinite," but we found it manageable. The biggest challenge of "Baby Blues" is staying alive long enough for Miranda to make up here mind. This means it will be necessary to draw agro away from her four-to-six times. She may say two or three sentences every time the vicinity is clear of zombies. She will speak a dozen times before deciding to return to Secronom Bunker. Miranda is the most reluctant of any search-and-rescue target. Usually, this is the safest way to outrun agro, but it is possible to circle only the block where Miranda is located and still have time for her to speak before the zombies catch up. It is not necessary to lead the agro around the perimeter of the mission area. She may speak once or twice with zombies nearby, but that is not enough to complete the mission. If you do not see her, listen for the sound of fighting as you run down the street.Īfter finding Miranda, lure zombies away, so that she will speak.Įven with Miranda's help, it is impossible to fight off the agro. Miranda is relatively easy to find in the second mission area, standing on the street near an alley. The basic strategy will be familiar to students who have completed any previous search-and-rescue mission.Įnter the mission area and run around the block, seeking Miranda in the open streets. We did not search here, having already found Miranda. The farthest is in the extreme northeast zone of Fairview, 6 up and 4 right from Secronom Bunker. The second closest is 6 up and 3 left in a White Zone.
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